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media type="youtube" key="hF2LSjMlC4I" height="349" width="425" = = = Session Description = Ever wondered why students sometimes just sit there staring at you? One of the reasons is they are not engaged in the learning process. toc In a time of instant messaging and texting, students are looking to school to also provide the same experience. So, why not? This session will provide participants with an overview of ways to utilize various mobile devices in the classroom to promote high student engagement.

= Presenter Information = Mrs. Stephanie Ratliff San Antonio ISD - Instructional Technology Facilitator scorrea2@saisd.net

= Objectives = In this session, you will:
 * Discuss acceptable use policy
 * Explore elements of digital citizenship as it could relate to using mobile devices in the classroom
 * Define mobile devices
 * View and/or read about examples of using mobile devices in the classroom
 * Create a lesson utilizing a mobile device tool (ex. QR code or poll everywhere)
 * Reflect and share your thoughts on using mobile devices in the classroom

= Acceptable Use Policy (AUP) and Digital Citizenship =

**Stop and Do Activity:** //Using the links below, discuss the Acceptable Use Policies (AUPs) at the various school districts//

[|Lackland ISD] [|Fort Sam Houston ISD] [|East Central ISD] [|Edgewood ISD] [|JISD] [|Southside ISD] [|SAISD] [|AHISD] [|NEISD] [|NISD]

= Mobile Devices = //Definition//
 * A mobile device, which is also referred to as a handheld, handheld device or handheld computer, is a pint-sized computing device. Mobile devices usually come with a touch or non-touch display screen and sometimes, even a mini keyboard.
 * There are many types of mobile devices, the commonest among them being, mobile phones, smartphones, PDAs, pagers and Personal Navigation Devices.

//Examples//

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= Activity =

In groups, brainstorm on a classroom lesson in the either of the content areas of math, science, or ELA. The lesson must utilize either a [|QR Code] or [|Polleverywhere]. Your group should be able to share all of the following:

1. Content Area (keeping in mind possible [|TEKS]) 2. Handheld device needed for the activity 3. Acceptable Use Policy Consideration(s) 4. Summary of Activity

= Reflection = media type="custom" key="9969963" **Stop and Do Activity:** //What do you believe is the first step in harnessing your students' digital knowledge to engage them in the learning process? Discuss with a partner and/or table.//

= Resources = //Articles// [|District Administration - Mobile Devices in the Classroom] [|Duke Today- A Vote for Mobile Devices in the Classroom] [|Bridge to Learning - 25 Practical Ways for using Mobile Devices in the Classroom] [|Barcodes in the Classroom] [|New America Media - Mobile Devices give English Language Learners a Leg Up] [|Eduworks.com - Mobile Learning and Handheld Devices in the Classroom] [|Education World - Handhelds in the Classroom]

//Websites// [|Thinking Machine] - Offers various websites and activities for using mobile phones in the classroom [|Mobile Study] - Create quizzes that can be downloaded onto mobile phones [|Poll Everywhere]- Create polls in which anyone with a cell phone can submit an answer and export them as PPT slides [|From Toy to Tool]- A conversation about integrating student cell phones into classroom curricula [|QR Codes] - 10 Ways to Use QR Codes in Your Classroom [|Schooltube] - Free online videos for instructional use [|World of Media] - Website offering activities and websites for using cell phones in the classroom [|EdReach] - Education Media Social Network [|IEAR] - Teacher created site which reviews apps